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Autodesk, Inc.
Industrie: Software
Number of terms: 4366
Number of blossaries: 1
Company Profile:
A rendering method that uses software to create lighting and texturing effects. Software rendering may take longer than hardware rendering, but is required for certain kinds of details and effects.
Industry:Software
A television format used in France, Russia, and much of eastern Europe. It has 625 scanlines and plays at 25 frames per second. SECAM is a TV broadcast method typically produced with PAL video equipment.
Industry:Software
A tool for interactively loading and unloading mental ray shader libraries and working with them during a Maya session. You can select from a list of .mi library files that contain the mental ray shader declarations. The shaders contained in the selected .mi library files automatically appear in Hypershade, just like the Maya and mental ray for Maya base shader nodes. mental ray for Maya base shaders are now fully integrated into Hypershade and create the render node panel.
Industry:Software
A tool that lets you push and pull geometry as a sculptor would pull and push on a soft material when sculpting. The amount of deformation is greatest at the point being pushed or pulled, and gradually falls off further away from the center. The Soft Modification Tool is applicable for NURBS surfaces, polygonal surfaces, subdivision surfaces, curves, particles or any object with components. It works on clusters like a deformer.
Industry:Software
In animation, a control point of a skin object influenced by binding skin. Ideally, a skin object should have a denser concentration of skin points around where it deforms the most. Skin points can be weighted to control how much they are influenced by the action of joints.
Industry:Software
In animation, a control point of a smooth skin object. The set of all these points that can be influenced by the skeleton is called the smooth skin point set. The weight assigned to a joint that controls the influence of that joint on each of these points is called the smooth skin point weight.
Industry:Software
In animation, a deformable object that can be bound to a skeleton to create a rigid skin.
Industry:Software
In animation, a deformable object that can be bound to a skeleton to create a smooth skin.
Industry:Software
In animation, a deformable object that is bound to a skeleton to create skin. In the binding process, one or several skin objects can be used.
Industry:Software
In animation, a deformable rigid object that is bound to a skeleton to simulate articulated deformation effects. Also known as rigid envelope.
Industry:Software