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Autodesk, Inc.
Industrie: Software
Number of terms: 4366
Number of blossaries: 1
Company Profile:
A window that displays the rendering-related nodes currently used in a scene, and provides access to files on disc that you can bring into the scene (animation clips, brushes, shader libraries, or texture libraries, for example).
Industry:Software
A 3-dimensional visualisation of a photon map or final gather map. Visualization maps are useful to see the distribution of photons (and their energies) or to see final gather points (with stored irradiance). This feedback can help you diagnose possibly unexpected global illumination effects so that you can tune your scene more efficiently to get the desired look. Generated photon or final gather visualisation maps appear in either shaded view (where photons and final gather points are displayed as coloured points, the colour representing the irradiance estimate) or wireframe view (where normals and directions are shown).
Industry:Software
In dynamics, an effect that moves particles in various directions in a volume, relative to the axis of the volume. The volume axis field can be used to create effects such as particles flowing around obstacles, solar flares, mushroom clouds, explosions, tornadoes, or rocket exhaust.
Industry:Software
In rendering, a description of the physical appearance of phenomena which occupy a volume of space (for example, fog or particles). Volumetric materials must be raytraced to produce effects such as the display of light fog through mirror reflections and refractions.
Industry:Software
In dynamics, an effect that pulls objects in a circular or spiralling direction. Use vortex fields with particles to create effects such as whirlpools or tornados.
Industry:Software
An individual grid unit in a fluid container. Short for volume pixel.
Industry:Software
In fluid effects, the use of fluid emitters to simulate boat wakes, bubbles, ripples and other types of turbulence on an ocean or pond.
Industry:Software
A UV modelling tool that modifies a texture image by comparing a source UV set and a destination UV set on a single polygonal mesh. A new image is produced as a result.
Industry:Software
In animation, a deformer that alters the shape of an object based on a circular sine wave for ripple effects.
Industry:Software
The degree of influence of a point during deformation.
Industry:Software